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Subject: »Sokker Questions/Answers

2019-02-23 08:45:02
Message deleted

2019-02-26 19:30:21
where is the topic of player evaluation??
2019-03-08 16:01:29
If a player is max trained on a specific skill for example pace and he gets some more training on this skill , will he pop down later when he grows up or it doesnt count?
2019-03-08 16:33:22
will he pop down later when he grows up or it doesnt count?

I don t understand this question. :P
2019-03-08 16:36:28
Anyway the answer should be no, because if you train a player superdivine he cannot be trained more, so theory says when the skill drop is after one week from superdivine to divine, I never tried it though...
2019-03-08 17:28:30
if a superdivine skill gets more trains , it will drop later than a superdivine skill w/o extra trains? that was what i wanted to ask.
2019-03-08 20:34:15
It doesn't matter... SuperDivine is the MAX skill... It also shows 17 and doesn't turn green in plus, so technically it says Divine MAX
2019-03-18 12:33:29
Really it comes down to whether the "plops" occur before or after the training occurs.
If the "plop" occurs first, the training will push it back to super divine and you will never know, but yes, it will take longer to see it go down to divine.

If the training occurs at the same time or before the plop gets calculated, then your player will show divine, but will really be "super divine - 1", so one week of training for a mid 20s player should make it pop to super divine the next week.

Really, with how they play, you will not notice any difference on the field of play given how close they will be to super divine so the question is academic rather than practical
2019-03-18 13:31:51
You are rather wrong in your assumptions. Drops are on sundays, pops are on thursdays. Also mid 20´s players doesnt drop. Also if a players is superdivine, he is at MAX, no more training will matter, unless he drops first.
2019-03-18 13:36:10
Also drops are not linear, they are random, with higher possibility of a drop and how big a drop, the older the player. So a player could go up to s.divine again after some training, but it depends how big a drop it was, and weither he drops some more before. Players falling in skills, doesnt fall a little every week, they fall a bigger drop with weeks apart, according to the random probability i explained.


(edited)
2019-03-19 13:24:36
I didn't realise about the Sunday drops, but that can just be taken as "drop before pop".

And whilst you are correct about a mid 20's player not dropping, it was just a way of saying the drop is less for a younger player than an older one. ie a 30yo may not drop an entire training week level, so you will be able to get him back to SD with one week of training, but a 40yo may drop more than a weeks training level, so no matter how hard you train them, they will never get back to SD.

And about the max, that is correct and I don't believe I said anything to state otherwise.

I do not believe however that drops are not linear. Just like "random pops" are not random
Everything in this game moves in increments, not randomly. I don't see why drops would be any different.
(edited)
2019-03-19 15:11:15
Ou you got him there. Nice one
Achmid 1/Adaca 0
2019-03-19 16:44:45
1. Adaca is right.

2. About "a 30yo may not drop an entire training week level, so you will be able to get him back to SD with one week of training, but a 40yo may drop more than a weeks training level, so no matter how hard you train them, they will never get back to SD"
Both assumptions are wrong.

3. About "I do not believe however that drops are not linear." You may not believe, but they are. Take look on past topics, or take a look on following pic:



4. About " he is at MAX, no more training will matter, unless he drops first. "
I am not sure.
My assumption (!!!) is, that if level starts on 15,00 till 15,99, then level 18 starts on 18,00 and it ends on 18,99.
This means, that (Elder8 questioned) if a superdivine skill gets more training, it could drop later than a superdivine skill without extra training.
2019-03-19 17:47:38
Superdivine is not a level, it's a special name for 17,99. You just have to watch how the value of the player stops rising once he gets superdivine
2019-03-19 18:11:33
"You just have to watch how the value of the player stops rising once he gets superdivine "

Oh yes, this is something mesurable. I will do it :)
Thank you Terrion for the (valuable) information! :)
2019-03-19 18:47:50
I had an even more saying graph of a 36 yo cause it was in same skill. It was 10 weeks in my club before first drop to 13, then 1 week drop to 12, then 4 week drop to 11, then over 10 weeks before next drop....

@achmid: You are right about pops, they are not random, i never said that either. But drops are, with an inhanced probability the older....