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Subject: »Sokker Questions/Answers

2018-07-31 19:47:26
I was thinking 25y were limit age for that.. :) it's ok now :D
2018-07-31 22:50:48
i need a translate for this, please:

јадан [3] у издржљивости
трагичан [0] на голу
добар [7] у брзини
магичан [15] у одбрани
добар [7] у техници
добар [7] у креативности
јадан [3] у додавању
просечан [5] у шутирању

thank you!
2018-07-31 23:26:18
I think it’s
3 0
7 15
7 7
3 5

At least second one is GK and fifth is tech so I assume that’s the order.
2018-07-31 23:35:18
I can confirm that You are right
2018-08-02 19:58:46
I've played a FA cup this week and my stadium was full. I didn't change any price from my league game but the prices were set differently. Is there any way to set prices for the Cup?
2018-08-06 00:23:56
Your prices normally stay the same once you save them. If you want different prices for cup and league, you'll need to adjust them each time before the match starts...
2018-08-06 22:04:03
It must be very difficult to implement something so obvious, different prices for different matches. Technically an impossible task I think .....................
2018-08-08 15:24:37
The firefox skunk plugin does this.
2018-08-09 21:53:20
Many plugins, help programs and more, now and in the past, are great additions the DEVs refuse to make. They rather steal money from the users with the false promise to improve the game but in fact do nothing at all to improve the game.

Thanks to all managers who do these things, all for free! DEVs should be ashamed.

(edited)
2018-08-09 23:57:04
Charles, according to http://sokker.org/plus
"Remember that as a subscriber, (...)...and supporting Sokker enables future existence and development."
there are 2 promises:
1. enables future existence
2. development

About the second part (development) I think it has reached his end. Engineers say do not change a working system. That´s the game and it is working.
And this was just my naive opinion.

You expect more development, because it was promised, but that is how humans act.
Promises break sometimes...

In this case you can demand from the promise breaker, by using force (e.g. court, or fight, or by other kind of violence), to do something to fulfill his promise.
Is this the meaning of life? Ordering others by force to act?
I prefer to accept the fact that one cannot keep his promise and I live in peace with it, or I ignore it (and the promise breaker).

Perhaps I am wrong, but I also want to express that I feel bothered of complains and accusations.
Do you really believe you can reach something by using such a violent phrase? (violent phrase = "should be ashamed")

By the way, as I wrote, I do not believe there is something to be reached; this is the game and I have to accept it and to love it, or to leave it. And imho you also love it; I have seen your tutorials etc.. Your work has been done with a lot of love and passion about the game.
So brother, make peace, not war!
2018-08-10 01:23:44
Ya man!
Cool Runnings! :-p
2018-08-11 10:34:51
Hi everyone,

I have a two questions about the youth system (not sure whether the things I am asking are actually known to us users). The rules say:

The distribution of individual skills is set for each junior when he comes to your junior team; each individual skill grows proportionally with the overall skill when your junior trains each week.

I had a youth with an overall skill of ~14.5 when pulled. He had 3x excellent (10), 2x hopeless (1) and the rest was between poor and average (42 skill points in total). I will take him as example for my questions.

Firstly, that a youth with a fairly high overall level (~14.5) still has 2x hopeless suggests that some skills are basically not trained at all, so the distribution of the training cannot be equal between skills. So I started wondering what the "proportionally" in the rules exactly means. Proportional to what? The starting skill when he entered youth school? If yes, then that would suggest that if two players have the same end skill when pulled, the one with the higher overall starting skill, and thus more skill points to begin with, will also have more skill points when being pulled (e.g. think about a scenario in which you have an untalented good junior and a highly talented hopeless junior, and both finish youth school with overall skill of 12, then the untalented guy would have more skill points). Is that true?

Secondly, what happens when the maximum for a skill is reached? Does that training get"redirected" to other skills, or is it just lost? The guy I gave as example before has 3 skills maxed out (probably some of them at least), and his overall skill points (42) are fairly low for a youth approaching magical. Of course, there are plenty of other explanations (sub-skill, bad luck, etc.), but I wondered whether there is a connection. Did anyone make similar observations?

Any insight would be appreciated:-)!
2018-08-11 10:54:25
Firstly, that a youth with a fairly high overall level (~14.5) still has 2x hopeless suggests that some skills are basically not trained at all
Probably not true. If he for example looked like this at the beginning:
0,05 0,05
0,5 0,25
0,5 0,25
0,25 0,25

then proportionally grown skills may end with (x20):
1 1
10 5
10 5
5 5

proportionally in this case would mean every skill value x20. At least that is my opinion about it. Especially, that You cant really know if his overall skill was exactly 14,5. Youth coach could still be mistaken slightly and his real overall skill could be for example 14. Or that 0,5 is distributed between fractional values of his final skills.

Secondly, what happens when the maximum for a skill is reached?
And that is the real question. Obviously we may assume that sokker devs forgot about such possibility and in that case during skills growth in YS some potential is wasted because junior reached max passing after half of his YS time.
But it also might be that the maximum starting skill value * maximum growth speed (max talent) = 10,5 (excellent level). However such scenario suggests that excellent skills at the end of youth school should be rather rare.
So either there is third scenario or the first - skills are wasted - is true.
2018-08-11 20:45:15
Yes, I think I am one of those managers who did a lot for Sokker for free. Tutorials is just one of those things. But the add-ons and help programs are one step futher if you ask me, something I never made the time for to learn how to do that.

Anyway, my point is not to pay for Plus anymore, first let the DEVs keep their word. I don't pay for this game anymore, I don't get the improvements in return that I expact of them.


Btw, I don't think 'should be ashamed' is a violant phrase.

2018-08-11 21:13:01
My experience is that you can value the skillsum for youthplayers as youth skill x3
So if your player is 14 that means his skillsum must be laying around 42.
I don't really believe in loss of skillpotential since sokker is all about mathematics...
I rather think potential growth rises with the number of skills traint for the talent he has...
So if he has max talent and you only have a formidable coach, his talent drops down 0.1 per level below unearthly.
That means his talent level must be laying around 4.0 and that means he will train less skills than a max talented player with an unearthly trainer.
But your calculation with the proportional growth x20, something like that will probably also be true according to his talent.
It's all guessing and assuming cause only the devs know how that is calculated.
We know it's not a random dividing of the skillsum over the skills, cause when you see youthplayers play a youthmatch, you can actually see if they are fast or slow, great strikers or playmakers...
That means players can have a higher skill than 0.5 when they arrive at your youthsquad.
They can actually have 10 on a skill at their first week in a youthschool, Youthplayers who only stay for 2 weeks in the youthschool have a maximum potential of solid (8) so that means a skillsum of +-24.
That means a 16 y old youthplayer in week one with a good skill, max talent and 2 weeks in the school can actually have 2x excellent or 3 times solid when promoting to the senior squad...
2018-08-11 21:17:49
I think their starting skillist is randomly divided over the 8 skills and after that, their skillrise is also randomly divided over skills less than 10.5